Curt Schilling's Gold Coins: Questioning the 38 Studios Collapse in Light of Creative Industry Policy
Publication Date
10-28-2015
Document Type
Book Chapter
Abstract
This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government's refusal (until recently) to allow an R18 rating for digital games, Blizzard's policy in regards to intellectual property, Electronic Arts' corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.
Publication Title
Video Game Policy: Production, Distribution, and Consumption
Recommended Citation
Nichols, R. (2015). Curt Schilling's Gold Coins: Questioning the 38 Studios Collapse in Light of Creative Industry Policy. In S. Conway & J. deWinter (Eds.), Video Game Policy: Production, Distribution, and Consumption. New York: Routledge.
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